Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DNHcP-S3Omz-ZRWwi-qyeLb-otB3J | 12/18/4 | 57.8 | 0.72 | 2026-07-05 03:06:46 · 32m 43s | |
| CSGO-y9VmS-3FGUa-x96OK-ZHDrV-HGXbD | 17/16/6 | 73.6 | 1.16 | 2026-07-05 01:46:44 · 33m 53s | |
| CSGO-7akV5-MKSpj-3Otz5-NojSd-SP7rN | 21/15/3 | 84.1 | 1.35 | 2026-07-04 06:11:47 · 28m 28s | |
| CSGO-2YGYm-iuy4O-6WSa7-TCEfO-9v4ZJ | 29/14/1 | 109.4 | 1.73 | 2026-07-04 05:34:06 · 33m 16s | |
| CSGO-N9jb8-Sem7Y-JOXdV-iPPmt-8MEKO | 14/7/5 | 89.1 | 1.51 | 2026-07-04 05:05:23 · 25m 27s | |
| CSGO-QD4fN-cEYN9-hLEjc-ARVM6-9erdA | 11/16/5 | 70.5 | 0.87 | 2026-07-04 04:23:19 · 31m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.