Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FQXZq-wm6Nj-osKUX-H9mRn-iCi5P | 27/14/6 | 124.4 | 1.84 | 2026-07-02 05:41:38 · 37m 14s | |
| CSGO-udwfe-xteJ6-feBGe-5Ppon-GOBJC | 24/17/3 | 102.4 | 1.45 | 2026-07-02 04:32:32 · 37m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.