Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kmjQy-q6KAo-LMiqO-5twAX-Bb4mA | 9/21/6 | 60.0 | 0.43 | 2026-06-27 20:33:07 · 34m 10s | |
| CSGO-a6Q2a-PdjNU-4Wysk-GhY5F-V9jbN | 13/11/10 | 92.9 | 1.34 | 2026-06-26 20:23:21 · 26m 5s | |
| CSGO-ZxDbq-TPYvp-S36JK-83z7X-FQSuK | 16/19/3 | 83.4 | 0.97 | 2026-06-22 19:10:46 · 33m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.