Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9KcHR-9j4YQ-CP8h3-boWKX-F7QBD | 25/16/9 | 104.5 | 1.44 | 2026-07-04 16:00:31 · 35m 50s | |
| CSGO-bX3aE-pGOoB-67rjP-DOsCU-BHLXL | 16/18/6 | 79.5 | 1.00 | 2026-07-04 15:25:47 · 30m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.