Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vZhEQ-AZmba-CB7kd-UA3XQ-66r4N | 5/17/4 | 46.7 | 0.34 | 2026-07-01 03:11:48 · 27m 33s | |
| CSGO-Ennaf-NRBsH-qfJSD-BDZic-Gkb3K | 22/17/5 | 95.5 | 1.32 | 2026-07-01 02:13:53 · 41m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.