Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dbH5E-cQbbq-uAjMQ-FhpCo-SD8aC | 14/24/5 | 64.8 | 0.68 | 2026-07-03 20:50:58 · 45m 43s | |
| CSGO-TxobP-WjMHw-cLShT-QVz6h-GusnC | 17/18/1 | 69.1 | 0.95 | 2026-06-29 21:29:45 · 34m 57s | |
| CSGO-654M5-8UJhF-TGqKf-rQ3jp-yNTWJ | 32/17/1 | 127.8 | 1.77 | 2026-06-18 22:24:13 · 37m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.