Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Wv367-5qzK7-FSphk-7KQBt-3fwXD | 14/8/6 | 118.7 | 1.77 | 2026-06-30 22:51:48 · 25m 28s | |
| CSGO-d5jdX-MDfUM-5VQrN-n8nPy-8zxHL | 8/8/4 | 53.1 | 1.10 | 2026-06-30 22:21:44 · 26m 3s | |
| CSGO-HFoZt-veYuL-w5R7t-975bV-nuGvM | 11/12/5 | 77.8 | 1.04 | 2026-06-30 21:47:06 · 32m 15s | |
| CSGO-UKiKH-Vadzp-5WcBr-hULyG-9cEZG | 14/8/5 | 80.2 | 1.45 | 2026-06-30 18:43:31 · 28m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.