Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-98Rfb-4JpHB-d3qpm-pXx7y-wfdZH | 18/17/8 | 84.8 | 1.18 | 2026-07-03 19:37:55 · 38m 31s | |
| CSGO-XoCSv-ZK7GX-nn9T2-b8qWd-pPocG | 17/13/6 | 105.0 | 1.45 | 2026-06-12 21:03:41 · 32m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.