Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-paPON-PuvwM-zeSpa-nhyYt-nCHCF | 13/16/2 | 70.8 | 0.93 | 2026-07-02 18:19:44 · 39m 46s | |
| CSGO-J7VJh-freNR-eJ4kt-dCMxe-ajmbN | 13/15/5 | 57.5 | 1.01 | 2026-07-01 19:02:01 · 40m 31s | |
| CSGO-4opKX-RyUvH-7MdPn-PybCR-P8o3B | 15/12/1 | 95.8 | 1.30 | 2026-06-28 18:18:31 · 27m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.