Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ph5qy-pC379-2QRtp-LzD7h-WtTGQ | 19/23/5 | 76.5 | 0.92 | 2026-06-29 20:38:47 · 47m 54s | |
| CSGO-ivCXO-NwPcw-zx4yx-WJEPS-AHtdA | 13/19/7 | 70.1 | 0.84 | 2026-06-29 19:57:40 · 38m 0s | |
| CSGO-Mt89W-rBTaU-8iw87-LZwS8-Xz8rN | 28/20/10 | 101.1 | 1.52 | 2026-06-23 21:06:29 · 44m 42s | |
| CSGO-qzy2S-tjx6Y-n5Xdd-Stk2k-dYmQD | 8/6/3 | 57.8 | 1.21 | 2026-06-19 19:58:09 · 20m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.