Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fGkKp-yXy8y-RnuU3-eMo6P-e7PVP | 20/8/10 | 159.2 | 2.14 | 2026-07-02 16:49:15 · 20m 48s | |
| CSGO-LG7yO-C9u4S-BWwT7-r2Ved-sOYQM | 23/16/6 | 103.0 | 1.48 | 2026-06-30 01:16:02 · 33m 56s | |
| CSGO-DKxGF-m8Fzk-cwzYf-Zempw-Nf78F | 20/16/7 | 90.8 | 1.39 | 2026-06-27 12:46:04 · 36m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.