Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-czUew-ML5DH-cY2a5-ZN5rk-d4FdH | 13/18/11 | 69.0 | 0.93 | 2026-06-26 17:50:40 · 57m 2s | |
| CSGO-wii2S-ev3iB-PPokx-P48bp-3WfnL | 12/14/1 | 63.4 | 0.81 | 2026-06-22 16:31:18 · 31m 19s | |
| CSGO-EpsxM-cC55E-3bbdz-pwwxh-ZYsFF | 21/25/8 | 81.1 | 1.02 | 2026-06-20 22:06:28 · 56m 45s | |
| CSGO-523sM-KdEn3-7PKsk-oCoaE-Zy3xK | 14/15/7 | 81.4 | 1.11 | 2026-06-20 21:31:15 · 32m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.