Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Gzx5p-qyyGV-2ywdn-5Tizb-KjNpP | 13/16/2 | 82.1 | 0.85 | 2026-07-03 20:21:26 · 26m 45s | |
| CSGO-aXead-dzMrc-TwMOm-o8CaG-ST2YP | 13/12/7 | 85.3 | 1.26 | 2026-07-03 19:46:19 · 27m 49s | |
| CSGO-2fYdj-kjofA-Qeoc6-ujbPV-N7GrL | 17/16/2 | 87.1 | 1.13 | 2026-07-01 17:08:21 · 34m 39s | |
| CSGO-6LomE-wZtvk-KUc6p-2WCz2-Sf78F | 11/14/1 | 69.5 | 0.81 | 2026-06-18 10:36:27 · 30m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.