Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tOzjx-fqzCV-y5mdr-p6Y7f-t5cVG | 16/12/5 | 104.8 | 1.49 | 2026-07-07 17:22:21 · 21m 38s | |
| CSGO-TFznF-8PBtu-tzvvN-nATyB-jJGrL | 21/9/1 | 84.1 | 1.69 | 2026-07-05 16:53:54 · 28m 58s | |
| CSGO-DSDrW-JzyUY-tv33w-ne3sZ-CZGOP | 10/15/9 | 61.7 | 0.90 | 2026-07-05 15:22:46 · 35m 35s | |
| CSGO-59Mtx-O2aHc-Gr4BL-KWEVh-kOijD | 23/15/3 | 84.2 | 1.45 | 2026-07-04 13:01:50 · 37m 44s | |
| CSGO-2mwVG-MwOvV-sjLoB-xUJHm-iXc3K | 21/12/5 | 88.9 | 1.53 | 2026-06-27 16:56:40 · 38m 20s | |
| CSGO-qJkpS-WzBa8-2MdJh-UeEzS-nmheC | 24/10/4 | 93.2 | 1.57 | 2026-06-25 08:59:45 · 38m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.