Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4i7D7-aiFGH-OwtUO-vUBvF-zbZYO | 13/13/3 | 75.5 | 0.94 | 2026-07-03 17:59:46 · 31m 56s | |
| CSGO-VJOik-Vw59e-SCpDw-ZbpEj-OO2xK | 8/21/3 | 49.5 | 0.37 | 2026-07-03 14:31:40 · 33m 44s | |
| CSGO-j6EBS-XRBqQ-4tFpM-4wBYb-Sk2pH | 12/9/4 | 93.7 | 1.31 | 2026-07-01 17:19:43 · 20m 36s | |
| CSGO-Yc5fG-fUqKy-obYHz-FFx3h-GEuWK | 19/14/9 | 101.4 | 1.50 | 2026-06-21 19:38:08 · 30m 24s | |
| CSGO-34u3M-EOuhD-vvKu9-9u7Hf-muW5F | 11/12/2 | 51.5 | 0.90 | 2026-06-17 17:05:57 |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.