Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-h7vRY-bVP36-wLvrc-hVdG7-GLSKF | 14/20/5 | 64.5 | 0.87 | 2026-07-04 16:48:38 · 43m 13s | |
| CSGO-OEBHq-WWS7b-K5wLW-hKA9Y-KaoYF | 22/13/3 | 106.1 | 1.62 | 2026-07-03 23:05:27 · 29m 15s | |
| CSGO-svPOP-WAxNq-htBKS-jfU2r-nNjeC | 25/16/8 | 110.9 | 1.56 | 2026-06-23 20:06:22 · 35m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.