Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-aUO6q-Kwwwn-RcXXc-3Bmt2-cfP7B | 12/17/6 | 69.2 | 0.83 | 2026-07-02 19:23:37 · 31m 42s | |
| CSGO-aB5DR-DkMX5-zT4W9-xksh6-GAzpH | 31/22/6 | 98.4 | 1.43 | 2026-07-02 17:04:10 · 43m 43s | |
| CSGO-U7AKy-QQUTN-Wc3Fd-6ZYpC-bp8eD | 24/16/13 | 136.8 | 1.80 | 2026-06-26 20:06:55 · 32m 35s | |
| CSGO-hy7NT-yZuS8-8JDxt-JDtxH-OKNQC | 10/15/7 | 61.4 | 0.84 | 2026-06-26 16:47:43 · 29m 32s | |
| CSGO-4a9Ct-a2dGJ-kKi3v-NJZ9b-o5cVG | 21/19/4 | 76.0 | 1.15 | 2026-06-26 15:59:24 · 46m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.