Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KPujP-o8qVD-Huxzx-VnfEq-MhC3J | 20/12/3 | 95.3 | 1.46 | 2026-07-04 19:09:10 · 32m 43s | |
| CSGO-76DK5-3JAsC-PFJhj-XEkuQ-HnF8D | 13/13/2 | 60.6 | 0.93 | 2026-06-29 13:12:27 · 37m 8s | |
| CSGO-uSn8i-s7qnz-rEyFd-wvFqe-muW5F | 11/9/6 | 60.7 | 1.11 | 2026-06-24 15:19:41 · 33m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.