Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LfnFS-fLzxp-TTMbr-zE6S5-KBdqA | 20/15/4 | 115.9 | 1.50 | 2026-07-03 21:44:50 · 27m 28s | |
| CSGO-oTxKr-Sen8C-FRwdj-TBxiG-zbZYO | 26/9/5 | 128.6 | 2.04 | 2026-07-03 20:19:22 · 28m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.