Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Y9Ycp-Uv34R-3jcrd-AjKXb-SvTKF | 8/10/3 | 44.4 | 0.76 | 2026-07-03 20:35:23 · 28m 14s | |
| CSGO-KUHdk-tm86f-q6L4q-HHEor-MhC3J | 20/13/3 | 69.6 | 1.28 | 2026-07-01 21:25:14 · 36m 17s | |
| CSGO-8bkLZ-S7H6t-9P6b8-PSMc8-pycuB | 20/9/4 | 100.7 | 1.75 | 2026-06-30 21:25:04 · 31m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.