Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NFp2y-Q3hHE-XQVqS-DRsQb-YPVeL | 13/20/5 | 64.5 | 0.79 | 2026-07-04 14:22:54 · 41m 50s | |
| CSGO-kUAYz-j4PxO-kzxMp-JjY9V-EaoYF | 19/18/3 | 80.4 | 1.10 | 2026-06-30 19:12:34 · 45m 42s | |
| CSGO-ECTJZ-aAhrb-Y3vVm-5MwxA-syBcO | 10/19/7 | 68.1 | 0.62 | 2026-06-30 18:29:59 · 35m 4s | |
| CSGO-kRFBn-HjHxn-JtFFi-8eXVV-NvoNO | 15/18/3 | 86.7 | 1.00 | 2026-06-26 15:46:07 · 30m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.