Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PJ2xi-VB7vQ-ftOfL-3yWNP-tGvjN | 24/14/4 | 111.4 | 1.55 | 2026-07-04 19:07:26 · 39m 20s | |
| CSGO-HhT5f-edzo5-Fsdak-DcYZN-pmXML | 15/6/9 | 125.3 | 2.01 | 2026-06-29 20:47:26 · 19m 12s | |
| CSGO-tJGiK-zKbwd-mPsww-ZRkb9-hpWTB | 2/11/2 | 19.7 | 0.01 | 2026-06-26 22:49:20 · 24m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.