Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HvW4W-sAckP-yqkNE-9Yhu3-VMqBE | 5/14/2 | 44.0 | 0.31 | 2026-07-04 19:40:17 · 18m 13s | |
| CSGO-CLnDH-2xmH4-JCpPx-FyJJL-mcCkE | 17/4/2 | 101.0 | 1.97 | 2026-06-26 17:50:06 · 18m 23s | |
| CSGO-bWtHX-Xmrtb-2wxDc-P54px-XfP7B | 6/11/8 | 71.1 | 0.86 | 2026-06-14 04:44:04 · 17m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.