Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-W7oPV-ZPkiN-YbrP5-wVRKC-eosSJ | 29/14/2 | 154.1 | 2.25 | 2026-06-20 23:53:22 Β· 27m 13s | |
| CSGO-FACki-aK6nY-iHGFm-XR7mB-FzsOH | 25/14/3 | 120.6 | 1.66 | 2026-06-20 23:18:47 Β· 31m 57s | |
| CSGO-RCqho-JVLmu-8usEo-5opdA-vdZbD | 29/14/2 | 125.6 | 1.94 | 2026-06-20 22:45:28 Β· 30m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.