Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vESGG-uf6Ji-UqLUL-ow9RM-pwzpH | 13/21/6 | 64.7 | 0.84 | 2026-07-02 21:44:28 · 41m 19s | |
| CSGO-h3OY4-dHhFk-HiWBO-Whre3-WMwzF | 28/14/3 | 122.1 | 1.86 | 2026-07-02 19:21:03 · 35m 16s | |
| CSGO-pnykL-RKWB8-5utCc-FOyn6-OUYkF | 11/8/5 | 89.1 | 1.31 | 2026-07-02 18:55:24 · 21m 38s | |
| CSGO-MwbY2-a6yGA-K86Ww-z6ze8-cAhaB | 27/21/9 | 100.9 | 1.38 | 2026-06-30 19:40:50 · 54m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.