Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Nzsmh-UiDfp-mtmyP-XSzpW-4kx5G | 29/21/5 | 89.9 | 1.39 | 2026-07-05 19:09:46 · 45m 37s | |
| CSGO-LuUti-HOkJR-y4FWu-cPMSZ-suGvM | 13/18/1 | 60.1 | 0.89 | 2026-07-03 19:36:13 · 34m 4s | |
| CSGO-PmuOj-VHBj7-eLwSX-LO5Ch-SuHaA | 11/8/5 | 73.3 | 1.24 | 2026-06-28 14:57:25 · 29m 51s | |
| CSGO-tzUGF-HWDOL-m9ydF-Ow4jc-5YQhG | 13/18/7 | 65.6 | 0.86 | 2026-06-22 20:25:26 · 42m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.