Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5iPjT-XJGai-8ZJn5-4QVLS-HvoNO | 17/20/5 | 83.4 | 0.94 | 2026-06-29 21:20:00 · 35m 56s | |
| CSGO-MkyEf-2kyQv-KMAnA-hnPOj-2NKDR | 14/13/5 | 113.6 | 1.51 | 2026-06-29 13:41:10 · 22m 2s | |
| CSGO-J7tD8-mqDWa-uYVbv-ByAXh-G4R4M | 26/23/6 | 95.8 | 1.30 | 2026-06-19 16:46:06 · 41m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.