Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZXqUd-SeHOE-S6HYk-nQjKb-UjenL | 19/13/2 | 90.6 | 1.32 | 2026-07-04 22:48:44 · 39m 13s | |
| CSGO-yvkEQ-uGFtH-aCjtj-v6Xwk-wDe4D | 15/17/5 | 92.5 | 1.02 | 2026-06-26 16:50:12 · 29m 40s | |
| CSGO-2UQ7k-tTqOr-CprGR-HxKiW-oQtWK | 16/18/1 | 70.3 | 0.98 | 2026-06-26 14:10:13 · 37m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.