Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-b5Rh7-BcQzD-7dGDx-s2HSq-ENc7L | 19/16/6 | 83.7 | 1.26 | 2026-07-03 12:18:18 · 39m 16s | |
| CSGO-xTRQf-vYOha-d2sEo-Thb73-LMXDJ | 10/15/9 | 47.0 | 0.79 | 2026-06-26 09:23:55 · 34m 31s | |
| CSGO-Ftvzu-8fruG-xpGQ2-KApme-ZjenL | 14/16/6 | 84.5 | 1.02 | 2026-06-25 12:21:31 · 34m 23s | |
| CSGO-4CQok-32Qkq-kYGTR-wV9JB-feQ3A | 16/13/7 | 107.8 | 1.36 | 2026-06-23 11:32:15 · 26m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.