Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-eY9Vq-RwsV3-2wFao-v4COj-AZQhG | 17/17/7 | 78.4 | 1.13 | 2026-07-05 19:08:19 · 32m 16s | |
| CSGO-N2F3V-B7YPq-JHFYj-oFm4B-My6SA | 16/17/5 | 56.6 | 0.95 | 2026-07-02 19:46:48 · 48m 22s | |
| CSGO-roavF-vU5MX-73EJp-xuZch-yjZDJ | 19/9/6 | 113.7 | 1.75 | 2026-06-30 19:51:47 · 24m 28s | |
| CSGO-PqG8m-CmWKz-UppKJ-T5sRO-THTCP | 18/15/4 | 110.7 | 1.33 | 2026-06-27 22:28:45 · 31m 46s | |
| CSGO-3kx6V-AQMWN-Q6Uxs-cohjB-CLAMK | 14/21/4 | 52.0 | 0.75 | 2026-06-14 17:13:13 · 47m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.