Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-opobf-YkVrV-sBuLr-himhU-A7QBD | 20/10/8 | 95.6 | 1.69 | 2026-07-03 16:03:44 · 29m 54s | |
| CSGO-opmfa-GLRMJ-zPd3F-mtyVJ-xcvaL | 18/13/0 | 73.2 | 1.23 | 2026-06-27 20:56:45 · 30m 40s | |
| CSGO-n7fDt-Jnqah-artaa-CrjJH-tx6iL | 23/4/1 | 120.1 | 2.32 | 2026-06-22 21:18:23 · 20m 47s | |
| CSGO-Vyavw-MTYP4-XyRv3-avdUi-c49oF | 14/19/4 | 87.4 | 0.91 | 2026-06-19 20:48:32 · 31m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.