Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bOUPw-ZuNdV-QFKDp-mjVDp-yrwjN | 7/17/6 | 64.8 | 0.54 | 2026-07-02 19:13:24 · 30m 35s | |
| CSGO-QisxU-XaquP-xtqGw-2Nhvd-RZ8SA | 14/17/2 | 72.2 | 0.86 | 2026-06-27 19:15:10 · 31m 41s | |
| CSGO-rC3QG-cXF5m-mhOGj-y4TCr-Uiq3B | 18/13/7 | 99.5 | 1.43 | 2026-06-27 18:44:17 · 28m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.