Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mXpCq-F5Nmz-WEbwY-Y3ZCB-CLAMK | 18/15/8 | 83.5 | 1.23 | 2026-07-01 13:31:25 · 34m 28s | |
| CSGO-sfCjU-RHJbB-uxUrK-BPPDK-zwJoD | 17/20/7 | 60.7 | 0.88 | 2026-06-19 12:30:26 · 46m 40s | |
| CSGO-dZqXQ-3UAVF-cRReV-ksUB5-zpe8E | 28/20/3 | 87.3 | 1.27 | 2026-06-16 16:03:06 · 47m 41s | |
| CSGO-NF3CM-YfNxD-ccMHa-fWpfR-xRwLA | 13/10/4 | 73.3 | 1.20 | 2026-06-16 15:26:18 · 33m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.