Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mYL55-zXaxf-7UCAv-YUSZP-3HZkF | 16/22/4 | 45.0 | 0.77 | 2026-07-04 22:45:01 · 48m 5s | |
| CSGO-t3mmA-6fUyu-i7uwr-Kq7WB-NLSKF | 10/17/7 | 65.7 | 0.80 | 2026-07-04 17:49:17 · 27m 2s | |
| CSGO-UsoMO-VhHct-h9Y6M-n4YjT-a6KbM | 20/10/2 | 98.5 | 1.67 | 2026-06-30 15:22:28 · 30m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.