Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-enGGS-cHr5M-EFmmo-6OQ3o-3WfnL | 21/14/6 | 113.3 | 1.65 | 2026-07-04 17:45:52 · 29m 59s | |
| CSGO-8NBLG-Wd3WH-JQOxe-tyUjM-w77GJ | 25/11/4 | 122.8 | 1.92 | 2026-06-28 19:42:20 · 29m 37s | |
| CSGO-2qiie-yyW6r-vCJek-xnr2k-hXWDJ | 26/17/2 | 122.1 | 1.57 | 2026-06-18 17:50:18 · 39m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.