Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MePF3-wpEwk-pr82M-tkSZs-BWRZQ | 22/13/5 | 102.4 | 1.51 | 2026-07-05 19:56:26 · 31m 33s | |
| CSGO-hmiNw-edzha-4amKf-n5pAC-KeiGH | 21/13/2 | 90.5 | 1.49 | 2026-07-05 19:16:23 · 31m 58s | |
| CSGO-KTMDD-RBz6D-hjQjQ-8Oe8a-b5EiJ | 26/16/4 | 118.3 | 1.65 | 2026-07-04 18:49:02 · 31m 40s | |
| CSGO-WQUPx-5i5rU-XRVxv-SvG7U-N7GrL | 8/17/2 | 45.6 | 0.55 | 2026-07-02 11:10:57 · 31m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.