Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tnHpZ-5veFx-Gco7i-xNQey-OfX2Q | 14/13/5 | 71.3 | 1.05 | 2026-07-06 20:11:09 · 29m 52s | |
| CSGO-S7Q6u-OdrNS-LpfL5-LYuUi-2NKDR | 17/22/10 | 76.4 | 1.02 | 2026-06-27 09:26:04 · 52m 41s | |
| CSGO-XPHan-a9ZdH-7oHnm-HovUJ-hTsdA | 19/16/7 | 94.8 | 1.34 | 2026-06-26 17:08:45 · 37m 15s | |
| CSGO-cXVA4-DV8JS-6HHrh-ZfNok-at3NF | 15/13/13 | 89.3 | 1.22 | 2026-06-16 19:14:03 · 30m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.