Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-aeRSH-PSUPM-2VpUa-3uNUY-U6ZkF | 13/17/3 | 60.5 | 0.85 | 2026-07-03 21:35:04 · 40m 25s | |
| CSGO-tU6bV-WQc3T-6Xd72-9zxnk-WNmkP | 17/18/3 | 67.8 | 1.02 | 2026-07-03 20:48:38 · 37m 34s | |
| CSGO-hBMEL-WtuOA-rLyeC-dndv5-VzZAB | 24/19/8 | 84.0 | 1.28 | 2026-06-29 15:24:36 · 46m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.