Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tUfcV-SrKYM-uoDUx-m8znG-8w9TM | 9/18/7 | 66.9 | 0.71 | 2026-07-06 20:00:24 · 34m 56s | |
| CSGO-VLyBL-wOdHf-FrcqE-CpRDJ-KxXHK | 14/16/5 | 74.0 | 1.05 | 2026-06-29 22:13:02 · 36m 48s | |
| CSGO-DeXDM-4TTbN-TBGsK-cLaLY-kkAUM | 13/12/9 | 81.4 | 1.20 | 2026-06-29 21:09:35 · 28m 59s | |
| CSGO-ZeupS-3WpUh-KjiXx-9nGdb-OuiTL | 20/17/8 | 97.0 | 1.36 | 2026-06-27 19:52:45 · 41m 41s | |
| CSGO-fMirv-Wv27c-p39Qi-7v3N5-hUoEM | 17/15/4 | 87.0 | 1.27 | 2026-06-20 21:34:00 · 36m 48s | |
| CSGO-bMqkd-uqHrL-D7zsY-5Ouvd-pipNO | 10/12/10 | 73.9 | 1.09 | 2026-06-19 19:54:18 · 25m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.