Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tYVeK-6teZH-xYiRX-mruOT-qvuvE | 13/13/4 | 58.6 | 1.03 | 2026-07-04 23:22:40 · 31m 30s | |
| CSGO-NFaY7-5FNiz-yuUce-rphYt-oCi5P | 13/5/3 | 72.3 | 1.52 | 2026-07-04 22:57:49 · 20m 58s | |
| CSGO-sQOx4-p7vU5-oUsRK-vKMd4-SpeOQ | 19/14/2 | 92.4 | 1.29 | 2026-07-04 22:18:14 · 33m 40s | |
| CSGO-V5Gdh-aXUWU-VPDNU-ZEsJm-MEuWK | 18/24/9 | 73.1 | 0.98 | 2026-07-04 19:20:17 · 47m 21s | |
| CSGO-ttQTA-v2Yao-JRr9M-HRZAy-Nf78F | 21/12/6 | 90.4 | 1.47 | 2026-07-04 18:30:18 · 39m 9s | |
| CSGO-xzxYv-Zfvsy-AYEuY-uSwZF-NcHLH | 9/16/4 | 55.4 | 0.67 | 2026-07-02 23:12:00 · 29m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.