Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-24uZq-6qj5o-Kd9F4-Qfb9f-kYBEB | 10/15/3 | 65.7 | 0.78 | 2026-07-04 17:45:46 · 30m 40s | |
| CSGO-9PXoM-uzLji-afbTL-FAKpU-Pa7WB | 26/6/5 | 139.2 | 2.31 | 2026-07-04 17:10:48 · 29m 53s | |
| CSGO-sAe7N-hepOs-YUtYM-eEKxB-NLSKF | 19/11/6 | 117.7 | 1.75 | 2026-06-28 21:02:53 · 29m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.