Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-VNFnV-fUWj2-pXLDV-QGTUj-utHrL | 18/14/1 | 97.8 | 1.33 | 2026-07-03 17:47:43 · 31m 36s | |
| CSGO-a35PN-kfQ64-Z8aDO-yN6im-M4R4M | 14/19/8 | 92.9 | 0.95 | 2026-07-01 19:45:55 · 31m 49s | |
| CSGO-9e8Jz-Xzwns-6MBoH-GMK5M-t8MUD | 21/12/7 | 110.3 | 1.65 | 2026-06-30 20:36:49 · 26m 57s | |
| CSGO-QtHZu-LKDaY-qWhsx-wo5th-qPuSJ | 29/14/7 | 117.2 | 1.87 | 2026-06-25 19:39:09 · 35m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.