Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8nsCw-e9w6P-Gt5Q5-jAQdA-zKkXM | 19/18/10 | 65.5 | 1.27 | 2026-06-30 20:28:11 · 32m 38s | |
| CSGO-eCmsT-CsiNQ-bBsej-8peBm-MEuWK | 8/18/5 | 50.1 | 0.57 | 2026-06-29 18:26:29 · 30m 10s | |
| CSGO-fY2bv-zHAw6-EcvaD-N8v8u-KX6ZJ | 24/17/7 | 111.7 | 1.51 | 2026-06-27 20:43:41 · 33m 42s | |
| CSGO-wm9dQ-Azc9U-t3OFF-QY3eb-4YKsE | 7/12/5 | 45.2 | 0.70 | 2026-06-18 22:34:56 · 26m 37s | |
| CSGO-zZDU5-WpPRp-m9eGW-24snB-opWTB | 17/22/11 | 74.1 | 0.94 | 2026-06-18 21:17:01 · 39m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.