Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2kx8m-59dJn-tYocc-aq72r-TrJTK | 8/18/4 | 52.6 | 0.48 | 2026-07-04 00:59:58 · 35m 34s | |
| CSGO-MEUvy-W67hH-96sMd-C4C46-CebRF | 13/12/7 | 77.0 | 1.24 | 2026-07-02 17:03:24 · 34m 47s | |
| CSGO-KBmNK-4QZeB-AD73c-RLLaE-fKV5F | 13/17/5 | 77.3 | 0.99 | 2026-07-02 16:29:31 · 28m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.