Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xSqBV-s9Jzw-rVL4M-fiEqO-i84VH | 11/17/3 | 45.7 | 0.67 | 2026-07-07 15:05:51 · 33m 22s | |
| CSGO-vKxVo-6fNOR-qyFxD-Sahee-hOGSQ | 7/15/1 | 59.3 | 0.55 | 2026-07-06 20:16:20 · 24m 42s | |
| CSGO-MwVSS-xvkYW-UU97b-uf7VO-DJsiB | de_warden |
21/17/8 | 110.9 | 1.51 | 2026-07-06 19:40:17 · 30m 50s |
| CSGO-H5fc6-j6er9-xcXbh-VBP2A-JycBN | 18/10/1 | 95.4 | 1.65 | 2026-07-01 19:25:36 · 25m 50s | |
| CSGO-kwXOF-cqSz6-uwV4y-tj8W4-WMwzF | 24/15/2 | 96.8 | 1.40 | 2026-06-26 17:12:03 · 33m 31s | |
| CSGO-5CiXm-9jONH-EDfEv-CLFua-wPdKP | 19/9/9 | 122.5 | 1.88 | 2026-06-26 16:38:09 · 20m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.