Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-C34Th-SFhNR-3MZYw-Ych3k-XEKLH | 10/10/3 | 54.6 | 1.01 | 2026-06-27 16:02:19 · 23m 37s | |
| CSGO-txNdE-epEyR-8ZdsD-8yQHc-5jsBE | 8/10/8 | 58.8 | 0.96 | 2026-06-27 15:22:18 · 36m 53s | |
| CSGO-9rdBq-WXOBO-WUesk-cvWxO-WwrBE | 14/15/1 | 82.2 | 1.05 | 2026-06-22 15:52:28 · 29m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.