Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oyXWy-kF24v-Xp5DO-JM5b8-moi9Q | 17/14/3 | 113.3 | 1.46 | 2026-07-06 13:12:36 · 23m 50s | |
| CSGO-bTox5-G4BjH-tNLOv-z2Loy-NVddJ | 19/17/4 | 92.9 | 1.20 | 2026-07-01 17:39:58 · 35m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.