Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xupzW-7sz4v-XYSQ3-MCzip-TDERE | 36/13/3 | 151.1 | 2.29 | 2026-07-07 18:34:40 · 39m 7s | |
| CSGO-RZipu-9hxt3-pYXAs-o3WUJ-ixnkP | 17/14/2 | 108.0 | 1.37 | 2026-06-17 16:36:27 · 24m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.