Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2rRbT-b2hSa-iwviY-zd7mk-6XLoD | 34/25/7 | 121.7 | 1.50 | 2026-07-04 18:34:56 · 43m 43s | |
| CSGO-Ra7pv-7DwdF-bMrue-nPFDs-XD8aC | 12/11/3 | 72.9 | 1.05 | 2026-07-04 00:32:45 · 26m 25s | |
| CSGO-MLByP-C6cmS-UuHpG-s95bB-uT2JE | 21/13/2 | 129.6 | 1.83 | 2026-07-03 22:44:34 · 27m 58s | |
| CSGO-HAMG5-OBVG2-anrAe-ocycq-WhUzE | 16/16/4 | 105.6 | 1.24 | 2026-06-26 14:31:50 · 27m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.