Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Qvh3z-YcP5i-dOxJX-aZtyX-MkuzF | 17/13/3 | 94.3 | 1.40 | 2026-07-07 07:16:52 · 22m 46s | |
| CSGO-7tkkQ-mvRTS-c2ou5-2AWYc-k6siB | 7/15/6 | 69.8 | 0.66 | 2026-06-30 12:50:59 · 22m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.